| AddFaceData(Face const *data, int n_data) | OBJ_Mesh | |
| AddGeometry(T const *data, int n_data) | OBJ_Mesh | [inline] |
| AddNormals(T const *data, int n_data) | OBJ_Mesh | [inline] |
| AddTextureData(T const *data, int n_data) | OBJ_Mesh | [inline] |
| ClearFaceData() | OBJ_Mesh | |
| ClearGeometry() | OBJ_Mesh | |
| ClearNormals() | OBJ_Mesh | |
| ClearTextureData() | OBJ_Mesh | |
| GetFace(int index) const | OBJ_Mesh | |
| GetMeshGeometry(T *mesh_geometry, T *mesh_normals, T *mesh_texture, Face *mesh_faces, T scale) const | OBJ_Mesh | [inline] |
| GetMeshGeometryUnindexed(T *mesh_geometry, T *mesh_normals, T *mesh_texture, T scale) const | OBJ_Mesh | [inline] |
| GetName() const | OBJ_Mesh | |
| GetNFaces() const | OBJ_Mesh | |
| GetNNormals() const | OBJ_Mesh | |
| GetNormalX(int index) const | OBJ_Mesh | |
| GetNormalY(int index) const | OBJ_Mesh | |
| GetNormalZ(int index) const | OBJ_Mesh | |
| GetNTexture() const | OBJ_Mesh | |
| GetNVertices() const | OBJ_Mesh | |
| GetTextureX(int index) const | OBJ_Mesh | |
| GetTextureY(int index) const | OBJ_Mesh | |
| GetTextureZ(int index) const | OBJ_Mesh | |
| GetVertexX(int index) const | OBJ_Mesh | |
| GetVertexY(int index) const | OBJ_Mesh | |
| GetVertexZ(int index) const | OBJ_Mesh | |
| OBJ_Mesh(char const *name) | OBJ_Mesh | |
| OBJ_Mesh(OBJ_Mesh const &) | OBJ_Mesh | |
| SetFaceData(std::vector< Face > const &data) | OBJ_Mesh | |
| SetFaceData(Face const *data, int n_data) | OBJ_Mesh | |
| SetGeometry(std::vector< double > const &data) | OBJ_Mesh | |
| SetGeometry(T const *data, int n_data) | OBJ_Mesh | [inline] |
| SetName(char const *name) | OBJ_Mesh | |
| SetNormals(std::vector< double > const &data) | OBJ_Mesh | |
| SetNormals(T const *data, int n_data) | OBJ_Mesh | [inline] |
| SetTextureData(std::vector< double > const &data) | OBJ_Mesh | |
| SetTextureData(T const *data, int n_data) | OBJ_Mesh | [inline] |
| ~OBJ_Mesh() | OBJ_Mesh | |